Thursday, June 26, 2014
Monday, April 28, 2014
Glitchy Goodness
Sick Boomer
WTF Boomer
Devil Boomer
These glitches were pretty much fixed by switching from a models > textures > rigs pipeline to a models > rigs > textures pipeline.
Wednesday, April 23, 2014
Lighting It Up
Textures are coming along. We're getting a nice-toothy steampunk look. I've also placed some rough slim lights with a warm screen and a cold backlight and Tim Schwartz should pick up where I left off later today.
Lefty, on the other hand, will maintain sleek space ship textures, and lights complimentary to boomer's (cold screen and warm backlight).
Wednesday, April 9, 2014
Textures and Rig Fixes
Finally started dropping textures into the scenes. These aren't fully updated textures, but I think that they're already working pretty well. I also fine tuned the rig to removed that tedious vest pocket, and let the spine and neck bend to further extremes.
Monday, March 31, 2014
Architypes: The Anima
The Anima is one of three shorts planned for the Architypes Trilogy. They are loose recreations of some of my most bizarre dreams, all featuring characters I believe associate with a Jungian architype of the same title. Below is the initial storyboard.
https://www.dropbox.com/sh/rupz3ycc8c4sjq6/LyaILI_dXj
https://www.dropbox.com/sh/rupz3ycc8c4sjq6/LyaILI_dXj
The Music of Lefty & Boomer
I've been collaborating with James Storey on Music. I wanted a minimal electronic tune for Lefty, and a more organic tune for Boomer, which would overlap without distracting from the dialogue. I started by sending him this music test.
This is what he's come back to me with so far.
Wednesday, March 19, 2014
Scene 21 Animation
I couldn't get a big enough film team over spring break, so I was unable to re-shoot the live action footage. Voice recording and rough soundtrack is expected later this week, but since I need something to talk about today, I decided to get some long overdue animation done on scene 21.
Lefty' movements are much more jerky and rhythmic.
Unfortunately, it crashed just before class and I lost about four hours of animation on Boomer, but he's supposed to move much more fluently and rubbery to contrast from Lefty.
Monday, March 17, 2014
Lefty & Boomer: Project Statement
Jungian psychology has fascinated me. His approach to the human mind as a collection of entities brought a new light to mythology, religion, and overall storytelling for me. For Lefty & Boomer, it inspired me to create a story in which divided a character into more characters... a normal person in an everyday situation as opposed to some cliché schizophrenic "Oh no, I was the killer the whole time?" kind of twist.
I decided to focus on the logic vs emotion duality, commonly attributed to the left and right brain hemispheres. For this purpose, I created a robot named Lefty, and a dandy named Boomer, who would represent these hemispheres within a quiet-neurotic college student. Their mission: talk to a girl.
I decided to film the physical stuff (meatspace) in live-action, partially to save time, but also to emphasize the physicality of it all, as well as push the surreality of the squashy/stretchy animated mental world (Psychospace).
I decided to focus on the logic vs emotion duality, commonly attributed to the left and right brain hemispheres. For this purpose, I created a robot named Lefty, and a dandy named Boomer, who would represent these hemispheres within a quiet-neurotic college student. Their mission: talk to a girl.
I decided to film the physical stuff (meatspace) in live-action, partially to save time, but also to emphasize the physicality of it all, as well as push the surreality of the squashy/stretchy animated mental world (Psychospace).
Sunday, March 16, 2014
Scratch Tracks #1
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