Monday, April 28, 2014

Clip #1

https://www.youtube.com/watch?v=GwBJP37ToNs&feature=youtu.be

Glitchy Goodness

Melted Gold-faced Boomer





Sick Boomer

WTF Boomer


Devil Boomer 

These glitches were pretty much fixed by switching from a models > textures > rigs pipeline to a models > rigs > textures pipeline.

Wednesday, April 23, 2014

Lighting It Up

Textures are coming along. We're getting a nice-toothy steampunk look. I've also placed some rough slim lights with a warm screen and a cold backlight and Tim Schwartz should pick up where I left off later today. 

Lefty, on the other hand, will maintain sleek space ship textures, and lights complimentary to boomer's (cold screen and warm backlight).



The shot I will attempt to render out for Viz-a-GoGo will start with Boomer pushing Lefty's screen away, and pan to split screen as they continue to argue (I'm composing a Render Out list to clarify this conundrum for everyone involved).


"I'll swallow your soul!"

Wednesday, April 9, 2014

Textures and Rig Fixes

Finally started dropping textures into the scenes. These aren't fully updated textures, but I think that they're already working pretty well. I also fine tuned the rig to removed that tedious vest pocket, and let the spine and neck bend to further extremes.

Monday, March 31, 2014

Architypes: The Anima

The Anima is one of three shorts planned for the Architypes Trilogy. They are loose recreations of some of my most bizarre dreams, all featuring characters I believe associate with a Jungian architype of the same title. Below is the initial storyboard.

https://www.dropbox.com/sh/rupz3ycc8c4sjq6/LyaILI_dXj